{"id":9794,"date":"2024-10-10T13:37:07","date_gmt":"2024-10-10T10:37:07","guid":{"rendered":"https:\/\/aire-edih.eu\/?post_type=project&#038;p=9794"},"modified":"2025-11-03T13:51:51","modified_gmt":"2025-11-03T11:51:51","slug":"2024-testing-of-audio-based-and-user-experience-driven-content-based-on-artificial-intelligence-technology-for-the-time-critical-support-of-childrens-mental-health","status":"publish","type":"project","link":"https:\/\/aire-edih.eu\/en\/project\/2024-testing-of-audio-based-and-user-experience-driven-content-based-on-artificial-intelligence-technology-for-the-time-critical-support-of-childrens-mental-health\/","title":{"rendered":"2024: Testing of audio-based and user experience-driven content based on artificial intelligence technology for the time-critical support of children&#8217;s mental health"},"content":{"rendered":"<p>The project aimed to enhance the Triumfland Saga mental health game with dialogs that are adapted to the needs and cognitive development of a child. The project validated AI technologies to adapt the game&#8217;s content based on children&#8217;s interactions and emotional states. Activities included developing audio elements, integrating AI models, testing with users, and collecting feedback. The results showed improved user engagement and emotional response, demonstrating the effectiveness of AI-enhanced content and audio feedback in supporting children&#8217;s mental health. European AI models were used.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The project aimed to enhance the Triumfland Saga mental health game with dialogs that are adapted to the needs and cognitive development of a child. The project validated AI technologies [&hellip;]<\/p>\n","protected":false},"featured_media":10621,"template":"","year_tax":[86],"company_tax":[214],"status_tax":[92],"university_tax":[220],"sector":[],"project_cat":[65],"class_list":["post-9794","project","type-project","status-publish","has-post-thumbnail","hentry","year_tax-2024-en","company_tax-triumf-research-ou-en","status_tax-completed-projects","university_tax-tartu-science-park","project_cat-completed-projects"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>AIRE - 2024: Testing of audio-based and user experience-driven content based on artificial intelligence technology for the time-critical support of children&#039;s mental health<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/aire-edih.eu\/en\/project\/2024-testing-of-audio-based-and-user-experience-driven-content-based-on-artificial-intelligence-technology-for-the-time-critical-support-of-childrens-mental-health\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"AIRE - 2024: Testing of audio-based and user experience-driven content based on artificial intelligence technology for the time-critical support of children&#039;s mental health\" \/>\n<meta property=\"og:description\" content=\"The project aimed to enhance the Triumfland Saga mental health game with dialogs that are adapted to the needs and cognitive development of a child. 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